Year 3, Study Block 1
Module
GAM301
DESCRIPTION
A Unity Project built around the Immersive Experiences and Design, with my project being centred around the gamification of bar training, mainly around avoiding serving people underage or too drunk.
Months
September - December
GENRE
Experience Design
PLATFORM
Unity
In GAM301, I created a Bar Training Prototype in Unity using Fungus and Piskel to create a gamified version of standard bar training. This focused on the two areas of training bartenders make mistakes on the most when working, being Challenge 25 and Over serving customers that are intoxicated, with the training some companies use being of poor quality and does not test the staff’s ability to determine if someone is underage or too intoxicated. This was centred around the domain of ‘Games for commercial and business applications’ given it was a training game.
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To make this game, I once again used Fungus for dialogue given its useful functions and easy to grasp flowchart system for dialogue. The player would start of with being told a little bit about what they needed know and would the make them move to a customer, triggering a collider and allowing the player to serve them, which would pick a random integer from a list and put them in a scene where the customer could be drunk, underage and without ID or perfectly fine, having to use visual clues and clues in their speech on if the customer is allowed to be served. After 3 patrons served, the game would end and the player would be rated on how well they did, with any mistakes being told and the consequences being explained from fines to loss of license for the business.
I also used the free pixel art creator Piskel for the patron’s faces and the scene to help reduce the need for licenses and allowed me to create the visual clues on if someone was drunk or underage or fine. I also used the royalty-free website Pixabay for the audio, picking a jazz song for the background music to give some immersive experience when playing the prototype.
I had also created, per the brief’s instructions, a 1700 word reflection with the connection to the domain and showcasing the research that was put in, I enjoyed the prototype’s creation however I do struggle with writing in journals and reflections which is where I struggled the most with this module, though if I was to do this again, I would have also tried to implement other training areas such as the asking for Angela scheme.
Year 3, Study Block 1
Module
GAM370
DESCRIPTION
The creation of a portfolio website detailing our experience and expertise, along with a portfolio piece showing off our area of focus.
Months
September - December
GENRE
Personal Portfolio
PLATFORM
Wix (Website), Hammer (Project)
In GAM370, we were tasked with the creation of a full portfolio website using any provider and to also work on a big portfolio piece to be presented onto the website, for this project I used the website creator Wix as it was recommended by the University and comes with helpful tools and has a fairly intuitive interface. As for the project, I went with the creation of another map for the Source engine game, Garry's Mod and it's Prop Hunt Plugin to be exact. Prop Hunt being made in 2012 for another source game "Counter Strike: Source", later being ported onto Garry's Mod by Andrew "AMT" Theis, the design of it following my GAM271 project's theme of quintessentially British areas and making one of the leading pub chains, Wetherspoons.
The portfolio piece to me was more to be considered as a redemption given that GAM271's Sourcebury's comes off more as a Prop Hunt map than the intended Trouble in Terrorist Town. Currently it is not able to be uploaded to the Steam Workshop however it will soon be uploaded, in the meantime, the map files will be available here to download
To put this into Garry's Mod, go to where your Garry's Mod is installed then go to the "garrysmod" folder and then "maps" and paste the .bsp file into it, then it should be available in the map selector under "other".

Kitchen

Hallway to Bathroom

Bathroom

Kitchen
Year 3, Study Block 1
Module
GAM360
DESCRIPTION
A group project in teams we pick, with this module being a conception and pre-preduction stage of the development cycle.
Months
September - January
GENRE
Group Project (Study Block 1)
PLATFORM
Unreal
In GAM360, We once again had to work in teams and create a game with other disciplines, this time we would have the ability to pick the team we were in, I decided to join a team with 6 artists, to create a third person ‘soulslike’ game, where you play a bounty hunter going to various planets to collect bounties with one of the main focuses being the art style shifting with each level, called ‘Bounties Beyond Stars’.
I was given the task of level design and creation, made to take concepts and grey box and later implement textured assets made by the art team, with the first level being a cyberpunk world scaling a skyscraper to then fight a large robot that had kidnapped the bounty, all the while fighting smaller robots that served the large robot.
The game isn’t without its problems, with us losing both programmers from moving groups or dropping out altogether, but that hasn’t stopped us from continuing, with the remaining team working on the programming together and the gameplay loop being created with plans to change the game’s parkour section to minion rush stage to help cement the ‘soulslike’ experience.
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Whilst this wasn’t a project I’d enjoy working on, it has been interesting to work on as I have been using this module to also learn Unreal 5. Further expanding my areas of expertise and giving me more engines to know and understand.