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Year 1, Study Block 1

Module

GAM101

DESCRIPTION

For GAM101, we were tasked with doing short term group projects with a new team each time over the course of our first study block. From variants of the oldest playable game in the world to planning a short form game.

Months

September - Janurary

GENRE

Various Group Projects

PLATFORM

Physical, Unity

The First project was making a physical board game, using The Royal Game of Ur, a board game dating back from estimated 24th Century BC, as a base. My team came up with a time travelling based game that had the player go through the boards based on various historical times such as the Roman empire, Tudor era, ww2 and modern day, with cards and traps that the players could use to slow down their opponents. I did a lot of the conceptions and board design along with my fellow designer, Nicole Black. Overall this project was more about our ability to do scrums and work on our AGILE workflow.

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Then after that we had creativity cards, a project to make a game using a unique constraint depending on the group, whether that be having it based on Time Travel or Food and Drink, my group was given Revenge. We had made this into a low poly FPS game set in the Cornish Tin Mines where you get revenge after your friend and co-worker betrayed you and made you fight against Pirates.

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Lastly, we had the conception and pre-production of a a short form game, where we attempted to pitch the idea of a side-scrolling beat'em up based around the theme of time travelling called Time Punch and the whole experience as it leaked into GAM190 gave me an important lesson on over scoping.

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Year 1, Study Block 1

Module

GAM102

DESCRIPTION

In this module, we created interactive diorama in the Unity Engine

Months

September - December

GENRE

Diorama Creation

PLATFORM

Unity

For GAM102, We were tasked with creating a small diorama as a way to showcase our skills prior to university, with one of few caveats being that it must be in the engine, Unity. I decided to create a small creation based on planes, with the character models being able to move, swap planes and backgrounds, with the planes being WW2 era such as the British Hawker Hurricane and the German BF 109, American P-51 Mustang and the Japanese Mitsubishi Zero. Along with that, having the backgrounds be The White Cliffs of Dover, and islands in The Pacific to fit the locations these planes fought in.

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I had made the assets in the free pixel art creator, Piskel as I had spent the majority of my time in Sixth Form using it to create assets for projects there, bringing it to university as a helpful tool in asset creation for 2D games. I had also written a small basic movement code for the planes to move around in the level to have the user do something in the diorama, despite how basic it was. I had also gotten royalty free WW2 music from YouTube and used that to add more immersive design to the project.

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As this was one of the first ever projects I made at university it was rather basic and could’ve been improved on heavily looking back, but it was where I first started to use Unity and had to learn on the go and that helped me with my time management and knowing that I still had a lot to learn.

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