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Year 2, Study Block 1

Module

GAM205

DESCRIPTION

A prototype game centred around 3 gameplay pillars from a set list provided by the lecturers

Months

September - December

GENRE

Prototype Creation

PLATFORM

Unity

For GAM205, I created a small prototype for a game centred around the history and creation of cocktails called Quantum Quash, the gameplay was rather simple and tried to get as much information in about certain cocktails as possible such as the martini.

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This project used Unity and also used the package Fungus to help with the text and score keeping with its inbuilt variables system and in the end it was a simple looking game and I enjoyed making it, to fall in line with one of the gameplay pillars of playing using only one button the player would do all the pouring and shaking using only one button, this used code that created a timer in which checked how long the player held down the button and gave a different response depending on how long it was held. Another Pillar used was strategic time travel which created the idea of going to the specific place in place and time to make the drink of that era with the first drink being a martini in the 1930’s.

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I had also created the assets myself in the free pixel art website, Piskel, this was to reduce the amount of licenses and assets I would have to track down and collect, allowing me more time to focus on polishing the game. The only thing the game lacked in entirely was no use of music which I had issues finding copyright free music that matched the game’s feel at the time, that was definitely a regret and if I was to return to this project, it would be the first thing I added

Year 2, Study Block 1

Module

GAM202

DESCRIPTION

A group project tasked with making a game with a randomly selected team, this module was based on the pre-production side of work such as the conception of the project and pitching.

Months

September - January

GENRE

Group Project Pre-Production

PLATFORM

Unity

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